After a month-long delay, Nintendo (NTDOY) will launch its Nintendo TVii service for the Wii U on December 20th in the U.S. and Canada. Nintendo TVii is the company’s take on organizing all of the various video streaming and DVR services a user might subscribe to and then displaying them in an easy-to-navigate touchscreen-based interface on the Wii U GamePad. With Nintendo TVii, Nintendo hopes to make content discovery an easier task, rather than a chore. At the same time, Nintendo TVii will offer new “second-screen” experiences (similar to Xbox SmartGlass) with built-in social sharing options to Facebook (FB), Twitter and the Wii U console’s Miiverse.
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Nintendo TVii will support Amazon (AMZN) Instant Video, Hulu Plus and cable and satellite providers on Thursday, but Netflix (NFLX) and TiVo (TIVO) support won’t hit the U.S. until “early 2013.” Nintendo didn’t state when TVii support for the latter two will hit Canada.
For the consumer’s sake, we hope the download for Nintendo TVii doesn’t take as long as past system updates.
Nintendo’s press release follows below.
Nintendo Makes TV Smart and Social – Nintendo TVii Launches Dec. 20
New Wii U Service Gives Every Member of the Family His or Her Own Personalized, Easy-to-Use Second-Screen Viewing Experience
REDMOND, Wash.–(BUSINESS WIRE)–The company that changed how we play is about to change how we watch. On Dec. 20, Nintendo will introduce Nintendo TVii, a free, integrated service for the recently launched Wii U console that combines what you watch and how you watch into one seamless, second-screen experience on the revolutionary new Wii U GamePad controller.
The rapid increase in both the quality and availability of video entertainment content – hundreds of satellite and cable channels, a seemingly endless amount of video-on-demand options – has made finding something to watch a complex and occasionally frustrating process. The solution to this problem is coming from perhaps an unexpected place: a video game console.
“After Dec. 20, you’ll never look at your TV the same way again,” said Nintendo of America President and COO Reggie Fils-Aime. “Wii U owners have already experienced the transformative effect that the GamePad has on game play and social interaction. Nintendo TVii shows how the integrated second screen of the GamePad can also transform and enhance the TV viewing experience. Welcome to the new world of TVii.”
Nintendo TVii maximizes Wii U owners’ current cable, satellite and video-on-demand services by pulling all of their available content sources – such as a Comcast cable package or Hulu Plus subscription – into one place. This empowers Wii U owners to focus on whatthey want to watch and not how they want to watch. And once users find the show, sporting event or movie they want, they press an icon and Nintendo TVii does the rest.
In addition to greatly simplifying finding and watching video content, Nintendo TVii also includes a series of social features that enable Wii U owners to share experiences and exciting moments with friends as they are happening on live TV. People can engage with others by commenting and sharing on Miiverse, Facebook and Twitter. Or they can comment, post or tweet about an incredible touchdown, a remarkable performance or a shocking plot twist, all using the personal screen of the Wii U GamePad.
Nintendo TVii requires no additional equipment and can be enjoyed with very little setup, demonstrating what’s possible when the second screen is truly integrated with the TV. Wii U owners can also discover more information about what they’re watching by easily accessing information on the GamePad via an Internet connection, including cast details, movie reviews from Rotten Tomatoes and sports data such as live stats and scores.
Nintendo TVii launches in the United States and Canada on Dec. 20. At launch, the service will support cable and satellite providers in both regions, as well as direct integration with Amazon Instant Video and Hulu Plus subscriptions in the United States. Further integration with Netflix subscriptions and TiVo are expected in early 2013 in the United States. Wii U owners with a Netflix subscription can still access the Netflix application from the Wii U system’s main menu and enjoy their favorite content accordingly.
All elements of the Nintendo TVii service are included in the purchase price of the Wii U system. Users will define which services they currently subscribe to – including the channel lineup in their cable package and video-on-demand service subscriptions – as part of the setup process.
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Shooting renews argument over video-game violence
Labels: TechnologyWASHINGTON (AP) -- In the days since the massacre at Sandy Hook Elementary School in Newtown, Conn., a shell-shocked nation has looked for reasons. The list of culprits cited include easy access to guns, a strained mental-health system and the "culture of violence" — the entertainment industry's embrace of violence in movies, TV shows and, especially, video games.
"The violence in the entertainment culture — particularly, with the extraordinary realism to video games, movies now, et cetera — does cause vulnerable young men to be more violent," Sen. Joe Lieberman, I-Conn., said.
"There might well be some direct connection between people who have some mental instability and when they go over the edge — they transport themselves, they become part of one of those video games," said Gov. John Hickenlooper of Colorado, where 12 people were killed in a movie theater shooting in July.
White House adviser David Axelrod tweeted, "But shouldn't we also quit marketing murder as a game?"
And Donald Trump weighed in, tweeting, "Video game violence & glorification must be stopped — it is creating monsters!"
There have been unconfirmed media reports that 20-year-old Newtown shooter Adam Lanza enjoyed a range of video games, from the bloody "Call of Duty" series to the innocuous "Dance Dance Revolution." But the same could be said for about 80 percent of Americans in Lanza's age group, according to the Pew Internet and American Life Project. Law enforcement officials haven't made any connection between Lanza's possible motives and his interest in games.
The video game industry has been mostly silent since Friday's attack, in which 20 children and six adults were killed. The Entertainment Software Association, which represents game publishers in Washington, has yet to respond to politicians' criticisms. Hal Halpin, president of the nonprofit Entertainment Consumers Association, said, "I'd simply and respectfully point to the lack of evidence to support any causal link."
It's unlikely that lawmakers will pursue legislation to regulate the sales of video games; such efforts were rejected again and again in a series of court cases over the last decade. Indeed, the industry seemed to have moved beyond the entire issue last year, when the Supreme Court revoked a California law criminalizing the sale of violent games to minors.
The Supreme Court decision focused on First Amendment concerns; in the majority opinion, Justice Antonin Scalia wrote that games "are as much entitled to the protection of free speech as the best of literature." Scalia also agreed with the ESA's argument that researchers haven't established a link between media violence and real-life violence. "Psychological studies purporting to show a connection between exposure to violent video games and harmful effects on children do not prove that such exposure causes minors to act aggressively," Scalia wrote.
Still, that doesn't make games impervious to criticism, or even some soul-searching within the gaming community. At this year's E3 — the Electronic Entertainment Expo, the industry's largest U.S. gathering — some attendees were stunned by the intensity of violence on display. A demo for Sony's "The Last of Us" ended with a villain taking a shotgun blast to the face. A scene from Ubisoft's "Splinter Cell: Blacklist" showed the hero torturing an enemy. A trailer for Square Enix's "Hitman: Absolution" showed the protagonist slaughtering a team of lingerie-clad assassins disguised as nuns.
"The ultraviolence has to stop," designer Warren Spector told the GamesIndustry website after E3. "I do believe that we are fetishizing violence, and now in some cases actually combining it with an adolescent approach to sexuality. I just think it's in bad taste. Ultimately I think it will cause us trouble."
"The violence of these games can be off-putting," Brian Crecente, news editor for the gaming website Polygon, said Monday. "The video-game industry is wrestling with the same issues as movies and TV. There's this tension between violent games that sell really well and games like 'Journey,' a beautiful, artistic creation that was well received by critics but didn't sell as much."
During November, typically the peak month for pre-holiday game releases, the two best sellers were the military shooters "Call of Duty: Black Ops II," from Activision, and "Halo 4," from Microsoft. But even with the dominance of the genre, Crecente said, "There has been a feeling that some of the sameness of war games is grating on people."
Critic John Peter Grant said, "I've also sensed a growing degree of fatigue with ultra-violent games, but not necessarily because of the violence per se."
The problem, Grant said, "is that violence as a mechanic gets old really fast. Games are amazing possibility spaces! And if the chief way I can interact with them is by destroying and killing? That seems like such a waste of potential."
There are some hints of a growing self-awareness creeping into the gaming community. One gamer — Antwand Pearman, editor of the website GamerFitNation — has called for other players to join in a "Day of Cease-Fire for Online Shooters" this Friday, one week after the massacre.
"We are simply making a statement," Pearman said, "that we as gamers are not going to sit back and ignore the lives that were lost."
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Nintendo’s amazing triumph in Japan may doom the company
Labels: TechnologyNintendo’s amazing triumph in Japan may doom the company
According to Japanese gaming bible Famitsu, Nintendo 3DS sold 333,000 units in the week ending December 16. Sony’s PS Vita limped along at 13’000 units. The new Wii U did an OK 130,000 units and PS3 managed 46,000 units. The utter hardware domination of the 3DS is reshaping the Japanese software market. Franchises that were thought to be fading have been revitalized in their portable versions. The 3DS version of the ancient “Animal Crossing” series, famed for being the game where nothing happens, hit a staggering 1.7 million units last week in Japan. “Inazuma Eleven” sold 170,000 units in its launch week, up from 140’000 units its DS version managed in 2011.
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Nintendo’s portable console 3DS had a muted start in its home market in the spring of 2011. Many thought that Sony would have a fair shot at competing with Nintendo once Playstation Vita launched at the end of 2011. But once Nintendo executed an aggressive price cut for 3DS in the summer of 2011 and then launched a large-screen version of the console in mid-2012, the gadget has grown into a godzilla in Japan, demolishing both Sony Vita and aging tabletop console competition.
[More from BGR: BlackBerry 10 browser smokes iOS 6 and Windows Phone 8 in comparison test [video]]
3DS is doing well also in America, where its lifetime sales are moving close to the 6 million unit mark this holiday season. According to NPD, the 3DS sales in the US market topped 500,000 units in November. That’s a decent number, though far from the torrid volume the portable is racking up in its home market. The US November video game software chart was dominated by massive home console juggernauts: new installments of Call of Duty, Halo and Assassin’s Creed franchises shifted more than 13 million units in retail. At the same time, the Japanese software chart remains in a Nineties time warp, dominated by Nintendo’s musty masterpieces: Super Mario Brothers, Pokemon, Animal Crossing, etc.
Japanese and American tastes have always been different. But what we are witnessing now is a particularly fascinating divergence. American consumers are spending more of their time and money on smartphone and tablet games, while console game spending is increasingly focusing on massive, graphically stunning blockbuster titles on Xbox360 and PS3. The casual gamers are shifting to mobile games, while hardcore gamers remain attracted to sprawling epics on home consoles. The overall video game spending in America keeps declining month after month, as casual titles and mid-list games slide. But the Triple A whales like Call of Duty series are doing better than ever.
In Japan, Nintendo has been able to battle back iPhone and Android game invasion with a nostalgic series of portable games that basically recycle the biggest hits of Eighties and early Nineties. Mario, Pokemons and other portable heroes are slowly losing their grip on US and European consumers. But in Japan, some form of national nostalgia is keeping Nintendo on track.
The problem here is that the Japanese success of the 3DS may now be convincing Nintendo that it does not have to rethink its business strategy. The smartphone and tablet game spending continues growing explosively across the world. Unlike console games, mobile game sales in China are legal. The global gaming spending is shifting towards new hardware platforms even as console mammoths like Halo still reign in America. At this critical juncture, Nintendo has managed to cocoon its home market in a web of nostalgia, turning the 3DS console and its Eighties left-over franchises into epic bestsellers yet again.
This means that there is no sense of urgency to push Nintendo into rethinking its long-term plans. The company may continue simply ignoring the smartphone and tablet challenge, designing new portable consoles and the 28th Mario game to support it. 20 years ago, Japan’s insularity doomed its chances to succeed in the mobile phone business. Ithe idiosyncratic nature of Japan may now be leading its biggest entertainment industry success astray.
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Nintendo’s amazing triumph in Japan may doom the company internationally
Labels: TechnologyAccording to Japanese gaming bible Famitsu, Nintendo (NTDOY) 3DS sold 333,000 units in the week ending December 16, while Sony’s (SNE) PS Vita limped along at 13,000 units, the new Wii U did an okay 130,000 units and the PlayStation 3 managed to sell 46,000 units. The utter hardware domination of the 3DS is reshaping the Japanese software market. Franchises that were thought to be fading have been revitalized in their portable versions. The 3DS version of the ancient Animal Crossing series, famed for being the game where nothing happens, hit a staggering 1.7 million units last week in Japan. Inazuma Eleven sold 170,000 units in its launch week, up from 140,000 units its DS version managed in 2011.
[More from BGR: RIM, HTC and Nokia could all be headed the way of Palm]
Nintendo’s portable console 3DS had a muted start in its home market in the spring of 2011. Many thought that Sony would have a fair shot at competing with Nintendo once Playstation Vita launched at the end of 2011. But once Nintendo executed an aggressive price cut for 3DS in the summer of 2011 and then launched a large-screen version of the console in mid-2012, the gadget has grown into a Godzilla in Japan, demolishing both Sony Vita and aging tabletop console competition.
[More from BGR: BlackBerry 10 browser smokes iOS 6 and Windows Phone 8 in comparison test [video]]
3DS is doing well also in America, where its lifetime sales are moving close to the 6 million unit mark this holiday season. According to NPD, the 3DS sales in the United States topped 500,000 units in November. That’s a decent number, though far from the torrid volume the portable is racking up in its home market. The U.S. November video game software chart was dominated by massive home console juggernauts: new installments of Call of Duty, Halo and Assassin’s Creed franchises shifted more than 13 million units in retail. At the same time, the Japanese software chart remains in a ’90s time warp, dominated by Nintendo’s musty masterpieces: Super Mario Brothers, Pokemon, Animal Crossing, etc.
Japanese and American tastes have always been different. But what we are witnessing now is a particularly fascinating divergence. American consumers are spending more of their time and money on smartphone and tablet games, while console game spending is increasingly focusing on massive, graphically stunning blockbuster titles on Xbox360 and PS3. The casual gamers are shifting to mobile games, while hardcore gamers remain attracted to sprawling epics on home consoles. The overall video game spending in America keeps declining month after month, as casual titles and mid-list games slide. But the Triple A whales like the Call of Duty series are doing better than ever.
In Japan, Nintendo has been able to battle back iPhone and Android game invasion with a nostalgic series of portable games that basically recycle the biggest hits of ’80s and early ’90s. Mario, Pokemons and other portable heroes are slowly losing their grip on U.S. and European consumers. But in Japan, some form of national nostalgia is keeping Nintendo on track.
The problem here is that the Japanese success of the 3DS may now be convincing Nintendo that it does not have to reconsider its business strategy. The smartphone and tablet game spending continues growing explosively across the world. Unlike console games, mobile game sales in China are legal. The global gaming spending is shifting towards new hardware platforms even as console mammoths like Halo still reign in America. At this critical juncture, Nintendo has managed to cocoon its home market in a web of nostalgia, turning the 3DS console and its Eighties left-over franchises into epic bestsellers yet again.
This means that there is no sense of urgency to push Nintendo into rethinking its long-term plans. The company may continue simply ignoring the smartphone and tablet challenge, designing new portable consoles and the 28th Mario game to support it. Twenty years ago, Japan’s insularity doomed its chances to succeed in the mobile phone business. And now the idiosyncratic nature of Japan may be leading its biggest entertainment industry success astray.
Read More..
North Korean Video Game Has Western Ties
Labels: TechnologyVideo games represent a true luxury for most North Koreans living in a country where even the elite have only hours of electricity each day. That has not stopped a Western company in the capital city of Pyonyang from creating what may be the first North Korean game widely available online.
The game, called "Pyongyang Racer," is a simple Web browser game that allows players to drive a car around North Korea's capitol city of Pyongyang, according to Beijing Cream. Players must avoid hitting cars and collect gasoline in the form of petrol barrels to keep their run going as long as possible — all while getting warnings from one of Pyongyang's famously picturesque traffic girls.
"Pyongyang Racer" has an unusual development history as a video game. The North Korean programmers who made the game work for Nosotek, a Western company that describes itself as the "first western IT venture" in North Korea.
Nosotek's North Korean programmers previously made mobile-phone games based on the Hollywood films "The Big Lebowski" and "Men in Black." Those games ended up getting published through a subsidiary of Rupert Murdoch's News Corp (owner of Fox News), according to Bloomberg News.
Nosotek claims to have "attracted the cream of local talent as the only company in Pyongyang offering Western working conditions and Internet access." That would likely be true in North Korea, given the nuclear-armed country's pariah status among Western countries and businesses.
The Nosotek website also praises the advantages of working in North Korea because "IP secrecy and minimum employee churn rate are structurally guaranteed." Translation: North Korean programmers would likely never leave Nosotek with the company's intellectual property secrets because they have practically no other employment options.
Nosotek built the game for Koryo Tours, a company based in Beijing, China, to distribute "Pyongyang Racer" through the Koryo Tours website. Koryo Tours is currently the leading company that runs tours of secretive North Korea for Westerners and other foreigners.
"This game was developed in 2012 and is not intended to be a high-end technological wonder hit game of the 21st century, but more a fun race game (arcade style) where you drive around in Pyongyang and learn more about the sites and get a glimpse of Pyongyang," Koryo Tours said on the game's website.
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NBA: Kings suspend top scorer Cousins indefinitely
Labels: World(Reuters) - The Sacramento Kings have suspended leading scorer and rebounder DeMarcus Cousins indefinitely for "unprofessional behavior and conduct detrimental to the team", the Kings said on Saturday.
The suspension, his third this season, came after Cousins exchanged words with Kings coach Keith Smart during halftime of Friday's loss to the Los Angeles Clippers. The center did not play in the second half after being left in the locker by Smart.
Cousins, who is averaging 16.6 points and 9.5 rebounds, lashed out at Smart after the coach said something to him, the Sacramento Bee reported.
Cousins later apologized for his actions.
"I shouldn't have responded back," he told reporters. "Should have accepted what was said and stayed quiet."
Cousins twice has been suspended by the National Basketball Association this year.
He was suspended for two games in November for confronting a San Antonio Spurs announcer and was benched one game by the league earlier this month after striking the Dallas Mavericks' O.J. Mayo in the groin.
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AP Source: D-backs, Ross agree to 3-year contract
Labels: WorldPHOENIX (AP) — Outfielder Cody Ross has agreed to a three-year contract with the Arizona Diamondbacks, a person with knowledge of the negotiations said Saturday.
The person spoke on condition of anonymity because the deal had not been announced.
Ross, who turns 32 Sunday, adds to the abundance of outfielders on the Arizona roster, leading to speculation a trade may be ahead. He .267 with 22 home runs and 81 RBIs last season with the Boston Red Sox. He's a career .267 hitter in nine big league seasons.
The addition gives the Diamondbacks four veteran outfielders — Ross, Justin Upton, Gerardo Parra and Jason Kubel — along with two youngsters the organization has deemed ready for the majors — Adam Eaton and A.J. Pollock.
That would indicate a trade could be in the works with Kubel the center of that speculation. In his one season with Arizona, the left-handed slugger hit .253 with 30 home runs and 90 RBIs. He was hitting .300 on July 22 but batted .176 with 19 RBIs the rest of the season.
Ross, who throws left-handed and bats right-handed, was a fourth-round draft pick of Detroit out of Carlsbad, N.M., High School in 1999. He had brief major league stints with the Tigers, Los Angeles Dodgers and Cincinnati before becoming a full-time big leaguer with the Florida Marlins. Ross was claimed by San Francisco off waivers in August 2010 and was MVP of that year's NL championship series, when he hit .350 with three home runs in five RBIs against Philadelphia. He also homered against Texas in the World Series.
He committed one error in each of the last two seasons.
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OF Cody Ross and Diamondbacks agree to 3-year deal
Labels: WorldPHOENIX (AP) — Cody Ross and the Arizona Diamondbacks agreed to a three-year contract Saturday with a club option for 2016.
Ross, who turns 32 on Sunday and lives in nearby Scottsdale, adds to the abundance of outfielders on the Arizona roster, leading to speculation a trade might be coming. Ross batted .267 with 22 home runs and 81 RBIs last season for the Boston Red Sox. He's a career .267 hitter in nine big league seasons with six teams.
"Could not be happier to be in the Dbacks family! Truly Blessed!" Ross posted on his Twitter account.
The addition gives the Diamondbacks four veteran outfielders — Ross, Justin Upton, Gerardo Parra and Jason Kubel — along with two youngsters the organization has deemed ready for the majors: Adam Eaton and A.J. Pollock.
That would indicate a trade could be in the works, with Kubel the center of that speculation. In his first season with Arizona last year, the left-handed slugger hit .253 with 30 home runs and 90 RBIs. He was hitting .300 on July 22 but batted .176 with 19 RBIs the rest of the season.
Ross, who throws left-handed and bats right-handed, was a fourth-round draft pick of Detroit out of Carlsbad, N.M., High School in 1999. He had brief major league stints with the Tigers, Los Angeles Dodgers and Cincinnati before becoming a full-time big leaguer with the Florida Marlins.
Ross was claimed by San Francisco off waivers in August 2010 and was MVP of that year's NL championship series, hitting .350 with three home runs and five RBIs against Philadelphia. He also homered against Texas in the World Series and batted .294 (15 for 51) with five homers, five doubles and 10 RBIs in 15 postseason games for the champion Giants.
He committed one error in each of the last two seasons.
The Diamondbacks also announced that infielder Gustavo Nunez cleared waivers and was returned to Detroit, opening a spot for Ross on the 40-man roster. Nunez was claimed off waivers from Pittsburgh in October after the Pirates selected him from the Tigers in the 2011 Rule 5 draft.
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Boise State wins Vegas Bowl, beating Washington
Labels: WorldLAS VEGAS (AP) — The last two times Boise State played in the Las Vegas Bowl, there were other places the Broncos wanted to be. Not so on Saturday, when the smallest player on the team came up big in a 28-26 victory over Washington.
After two straight blowouts in the Las Vegas Bowl, the Broncos had to work hard for a win sealed by a 27-yard field goal by 5-foot-5 Michael Frisina with 1:16 left. It left them feeling good about a game and a season when, unlike the last two years, there was hardly any talk about Boise State being in a BCS game.
"The most satisfying thing about this season was each week you'd see us get just a little bit better," Boise State coach Chris Petersen said. "These guys, they don't go through the motions. They have a chip on their shoulder."
The win capped another strong year for the No. 20 Broncos (11-2), who had to overcome a 205-yard rushing game by Bishop Sankey against their normally stingy defense. Sankey also had 74 yards receiving, giving him 279 of Washington's 447 yards from scrimmage.
But it was Frisina who came up with the biggest game of his career in his final game. He kicked three field goals, including the first game winner he could ever recall booting.
"It's every kicker's dream to win a big game with a field goal," Frisina said. "For this one to come on the last game of my career, you couldn't ask for anything more.'
Washington (7-6) had taken the lead for the first time on a 38-yard field goal by Travis Coons with 4:09 left when No. 20 Boise State got a big kickoff return by freshman Shane Williams-Rhodes to the Washington 42. Joe Southwick guided the team to the 12 before Frisina hit the winning kick.
"I was just focused on what I had to do," Frisina said. "I'm there as the insurance guy, I guess you'd say."
Boise State sealed the win when Jeremy Ioane intercepted Keith Price's pass as the Huskies neared midfield.
"To their credit they found a way to win the game in the end," said Washington coach Steve Sarkisian. "Our inability to finish is pretty blaring."
Sankey, who was third on the depth list when fall practice began, rushed 30 times and caught six passes in the biggest game of his career. He scored one touchdown and was the MVP of the game, despite being on the losing side.
"There's a lot of mixed emotions going on," Sankey said. "The MVP doesn't mean so much when you come out a loser."
Frisina was only 12 for 17 on field goals coming into the game, but kicked three of them, including a 34-yarder to open the scoring that was his first field goal over 30 yards for the year.
Southwick, meanwhile, had another efficient game, completing 26 of 38 passes for 264 yards and two touchdowns for a Boise State team that struggled offensively through much of the season before improving over its last three games.
"All year I knew I could play at this level," he said. "It's just a lot of work, a lot of moving parts to put the puzzle together. The last three games it's really showed. We've just been executing at a high level in the offense."
Southwick, a junior who took over from the departing Kellen Moore, also ran for 39 yards and had a punt that pinned Washington by its goal line in the fourth quarter.
Boise State, which outscored Utah and Arizona State 82-24 in its two previous Las Vegas Bowl wins, looked headed for a third straight blowout when Holden Huff scored on a 34-yard pass with 5:25 left in the second quarter for an 18-3 lead. But Sankey scored on a 26-yard run on Washington's next possession, and Price scrambled for another score with 3 seconds left to make it 18-17 at halftime.
The teams traded long drives in the third quarter, with Boise going 74 yards in 15 plays to open the second half, and Washington responding with a 75 yard, 12 play drive. The Huskies went for a 2-point conversion that would have tied it, but the pass was incomplete
Sankey kept Washington in the game almost by himself in the first half, scoring the first touchdown for the Huskies and gaining huge chunks of yardage against the normally stingy Bronco defense.
Of the 238 yards Washington gained in the half, Sankey had 178 of them. He ran 16 times for 130 yards and stretched out two short passes for another 48 yards.
Boise State was playing without starting defensive end Demarcus Lawrence, the team's sack leader. Lawrence was sent home Thursday for violating unspecified team rules, his second suspension of the season.
The two teams had met only once before, but they won't have to wait long to meet again. They will play in the opener of Washington's new stadium next August.
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Walter Scott's "Ivanhoe" adapted for 21st century
Labels: EntertainmentEDINBURGH (Reuters) - In a bid to resurrect Walter Scott's historical novel "Ivanhoe", retired Scottish medical professor David Purdie unsheathed his scalpel to cut out the early 19th century verbiage and deliver a new edition for 21st century readers.
Ivanhoe is a romantic tale of fair maidens, bold knights-at-arms, merry friars, skulduggery, enmity between Saxons and Norman barons, and even a cameo appearance by Robin Hood during the reign of England's Richard I in 1194.
The first historical novel by Scott (1771-1832) set outside Scotland was hugely popular when it was published at the start of 1820. Its first printing of 10,000 copies sold out in less than two weeks and it set the scene for the rise of the historical novel in Europe.
Scott was widely read through Europe and North America.
Purdie, chairman of the Sir Walter Scott Club in Edinburgh, said the idea for his abridged Ivanhoe "came from repeated observations in the press that Scott was ‘difficult', above all, verbose...and out of touch with the attention span of a modern audience."
The punctuation style of 1820 just jarred, he said.
"I have shortened paragraphs and sentences, removed excessive commas, trimmed descriptions, especially of scenery, and adjusted syntax," Purdie told Reuters.
The new edition is published by Luath Press Limited in Edinburgh for sale at 9.99 pounds ($16.09).
Purdie, who is also editor-in-chief of the (Robert) Burns Encyclopaedia, said he had trimmed Ivanhoe to 95,000 words - about the length of a modern solid novel - from 195,000 words.
"As a former surgeon, I used the good old surgical discipline of only cutting where necessary, and then only removing extraneous matter, conserving the vital organs of the story while minimizing blood loss and keeping the patient alive," he said.
Graham Tulloch, professor of English at Australia's Flinders University in Adelaide and editor of the definitive 1998 Edinburgh Edition of Ivanhoe, told Reuters he would naturally like readers to peruse the original, but commended Purdie's efforts.
"David Purdie has gone to some trouble to make the book in size, cover, and page layout look like a modern historical novel. If this can attract more readers, then I am all in favor. If it means those readers go on to read the novel in its full version, then that is even better."
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Ivanhoe is a romantic tale of fair maidens, bold knights-at-arms, merry friars, skulduggery, enmity between Saxons and Norman barons, and even a cameo appearance by Robin Hood during the reign of England's Richard I in 1194.
The first historical novel by Scott (1771-1832) set outside Scotland was hugely popular when it was published at the start of 1820. Its first printing of 10,000 copies sold out in less than two weeks and it set the scene for the rise of the historical novel in Europe.
Scott was widely read through Europe and North America.
Purdie, chairman of the Sir Walter Scott Club in Edinburgh, said the idea for his abridged Ivanhoe "came from repeated observations in the press that Scott was ‘difficult', above all, verbose...and out of touch with the attention span of a modern audience."
The punctuation style of 1820 just jarred, he said.
"I have shortened paragraphs and sentences, removed excessive commas, trimmed descriptions, especially of scenery, and adjusted syntax," Purdie told Reuters.
The new edition is published by Luath Press Limited in Edinburgh for sale at 9.99 pounds ($16.09).
Purdie, who is also editor-in-chief of the (Robert) Burns Encyclopaedia, said he had trimmed Ivanhoe to 95,000 words - about the length of a modern solid novel - from 195,000 words.
"As a former surgeon, I used the good old surgical discipline of only cutting where necessary, and then only removing extraneous matter, conserving the vital organs of the story while minimizing blood loss and keeping the patient alive," he said.
Graham Tulloch, professor of English at Australia's Flinders University in Adelaide and editor of the definitive 1998 Edinburgh Edition of Ivanhoe, told Reuters he would naturally like readers to peruse the original, but commended Purdie's efforts.
"David Purdie has gone to some trouble to make the book in size, cover, and page layout look like a modern historical novel. If this can attract more readers, then I am all in favor. If it means those readers go on to read the novel in its full version, then that is even better."
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